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Virtual reality is becoming more expensive again. This may slow down the development of technology, but it is not a reason to despair.
dead Quest 2 costs $100 more as of this week. $400 instead of $300. This really makes a difference for end consumers, especially in times of economic instability like these.
Spontaneous increase in prices It was a surprise and is likely to have an impact on sales. The question is how much. The Meta Quest 2 Contribute to the growth of the virtual reality market like any other headset. If demand drops, the consequences will be felt.
The Gone are the days of cheap virtual reality. Headphones coming like Playstation VR 2 (Info) And the Pico 4 (Report) It will likely follow this trend and as it introduces new technology, it will not come cheap at all. Not to mention the rumors Quest Pro And the Apple headphone.
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The lower price of the Meta Quest 2 is made possible by the fatty Meta advertising activity. Now that this has weakened, Meta is forced to cut subsidies. However, price dumping has fulfilled its purpose: Meta almost completely dominates the VR market.
price increase a Rare compromise by Meta. Other than that, the company has always indicated pushing virtual reality forward, no matter the cost. The news must have sent shock waves in the direction of VR developers. Is the giant wavering after all? Perhaps that is the question of which studio or other studio is betting its future on virtual reality.
end of the low price period, I argued earlierIt was, however, inevitable. Virtual reality must grow up And get back on her feet at some point. This moment is fast approaching and with it the question of whether end users are willing to bear the cost of research and development.
The development of technology
This has been the case with other electronic devices such as television, computers and smartphones, where demand determines how quickly technology develops. Virtual reality will have to follow the same path, without very low prices that paint a distorted picture of demand.
Technology needs to retain and retain its customersRegardless of their technical maturity. Virtual reality is still in its infancy, right! But the industry can no longer use that as an excuse for a lack of interest on the part of consumers. Televisions, computers, and smartphones caught on, although they were relatively primitive at first compared to today.
Does virtual reality really need fundamental improvements to gain wider acceptance? The next few years will paint a clearer picture, but quick breakthroughs should not be expected. Quantum technical leaps are rare and, based on previous development, will happen once, possibly twice, in a decade. There is no shortcut.
So sit back and enjoy the ride.
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