Why Mirror’s Edge is a cult game in EA’s catalog and never forgotten

game news Why Mirror’s Edge is a cult game in EA’s catalog and never forgotten

Immaculate skyscrapers, red doors and inaccessible alleys… Mirror’s Edge environments can be recognized among thousands of environments. Scatter their footage among a few hundred other video game setups and you’ll still be able to get them out in the crowd. Then there’s this unforgettable ease of navigation, this relentless flow that the title pulls us in. I’ve never had so much experience at this level.

perspective story

This article is an opinion piece, and is subjective in nature. The opinion of the author is personal and does not represent the opinion of the other members of the editorial board of the joint venture.

mirror edgeDeveloped by DICE, it was part of Dead Space from new licenses overseen by the giant Electronic Arts with the goal of diversifying its game collection. “There was pressure within the studio to do something different… when we were still an independent company. We wanted to pay for a new IP’” recalls Patrick Soderlund, former CEO of DICE (Polygon). The Swedish team is taking a risk, because its formula is not yet popular. The dystopian game is part of a first-person stream that renounces violence in the background. It deflects the shackles already imposed by Triple A and shines In three aspects: Eye-catching aesthetics, very attractive heroine and great gameplay. For these three features that have never lost their cool fourteen years after its launch, Mirror’s Edge remains my favorite game.


unforgettable world

I imagine it, Mirror’s Edge never really shines through with its screenplay, but its world is no less amazing. The adventure begins in the shoes of a young heroine who outsmarts the police by clinging to a helicopter landing gear. Faith has an outrageous look and mood. She embodies a messenger with a fiery temperament who operates illegally in a city that has been won over to security. Its role is to transport sensitive parcels by crossing city roofs. Shallow water is so impenetrable that it becomes mysterious, and reaching it is always synonymous with death. On the roofs, there is no living soul, but immersion in it is amazing.

The game keeps us at dizzying heights, immersed in an impeccable blue sky. The heroine’s breath sounds with each sprint. Faith moves with alarming ease. It gives us a feeling of freedom in which we almost forget ourselves; But his course must remain constant: the authorities are in his wake, looking forward to the slightest downfall. The wonderful music of the solar fields permeates the epic. And you might remember the theme called Still Alive which ended our vacation in style.


Level Design Impicable

I have never found such a well-executed course and level design, which relies on its effective simplicity. So of course, Mirror’s Edge has its share of flaws: a story that never takes hold and the ability to use firearms as a last resort when they come to crack the fluidity of parkour. DICE would still be a huge hit if not commercial. Martin Frain, director of marketing at DICE, estimated that his child would sell at least 3 million copies, even if he thought “That he has the ability to do better than thatBut hopes were in vain; some unofficial sources conjure sales of less than 150,000 copies worldwide in the first week of marketing. A year later, the title will painfully cross 1 million copies.

Why Mirror's Edge is a cult game in EA's catalog and never forgotten

However, Mirror’s Edge is an undeniably cult title. I was born at a time when the parkour craze was reaching its peak, driven by major licenses that Unknown and others Doctrine killer. Restarting the game to write this post reminded me that her beauty hasn’t aged a bit and her aura remains as special as ever.. Lars Gustafsson, Creative Director of DICE says he feels the need to take the console and play a bit, just to get back on it. Certainly Catalyst, the sequel, would have been better off eating this simple formula of well-designed levels than serving us its soul-deficient free pass. Mirror’s Edge doesn’t need an open world to give us a sense of freedom. We doubt we’ll see a third installment in the next few years, even if the license is seen as a trilogy. But going back to basics would be (for me at least) a real blessing.

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